void AVICharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent){ Super::SetupPlayerInputComponent(PlayerInputComponent); UEnhancedInputComponent* EnhancedInputComponent = CastChecked(PlayerInputComponent); EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Triggered, this, &ACharacter::Jump); EnhancedInputComponent->BindAction(JumpAction, ETriggerEvent::Completed, ..